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Color per vertex/face support in MDL format #173936
12/20/07 02:14
12/20/07 02:14
Joined: Nov 2003
Posts: 60
Baltimore, MD, USA
RogerLevy Offline OP
Junior Member
RogerLevy  Offline OP
Junior Member

Joined: Nov 2003
Posts: 60
Baltimore, MD, USA
What would be nice is an option to set RGB values for individual vertexes and/or faces in MED. This would provide a nice, easy-to-edit alternative to skin textures that saves texture memory and processing power for (1) cartoon-style or retro-style games and (2) non-environmental meshes such as menu and GUI objects.

Re: Color per vertex/face support in MDL format [Re: RogerLevy] #173937
12/20/07 04:45
12/20/07 04:45
Joined: Feb 2003
Posts: 264
Michigan,USA
alienheretic Offline
Member
alienheretic  Offline
Member

Joined: Feb 2003
Posts: 264
Michigan,USA
i second that thought


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