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Re: terrain multitexturing shader
[Re: Steempipe]
#17396
05/02/04 05:16
05/02/04 05:16
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Joined: Dec 2003
Posts: 139 Norway
Turotulco
Member
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Member
Joined: Dec 2003
Posts: 139
Norway
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You have absolutely nothing to be sorry for. ;.) The work that you and Ventilator have done has given the rest of us a beachead into the land of shaders.
Hmmmm...
Now must go find the difference between "Linear" and "Point".
Have you got any good pointers for where to start reading to pick up a little more info on this stuff?
b. rgds.
T
"That which does not kill us, makes us stranger.
Are you sure you don't you mean stronger?
Yes. Quite sure."
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
A6 Commercial Ver 6.5
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Re: terrain multitexturing shader
[Re: Steempipe]
#17398
05/02/04 19:31
05/02/04 19:31
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Joined: Aug 2003
Posts: 153 Germany, Dresden
lolek
Member
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Member
Joined: Aug 2003
Posts: 153
Germany, Dresden
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Why effects program with try and error? Who scripting an Effect editor for fallback techniques?
Steempipe, your multitexturing code is very well. Unfortunately, I don't understand everything of this.
I already have some tutorials over terrain, modeling, particle and a different one written. Unfortunately, therefore I don't also have any time to study everything about effects. I'm glad there is you,ventilator and other shader experts.
on my HP:
simple dialogeditor 2.0,
particleeditor with children
mdl Models
mdl2 mapping
tree modeling
terrain modeling
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Re: terrain multitexturing shader
[Re: lolek]
#17399
05/03/04 20:32
05/03/04 20:32
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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The blending problem seems to be solvable in both ways, gaussian blur in photoshop (although it reduces some detail), and getting rid of the point values.. Does anyone has a shader which produces a layer of 3d-ish grass? Just curious... (DAMM I still have to wait for 3dgs A6 com to arrive at my mailbox, yet I am patience itself, because of these great shaders on the forums hehehe)
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