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contractUpdate() is filtering if >2 rows
by mistery. 11/09/26 12:06
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What are you working on?
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Re: Entity placed lower with gravity... [Re: Orange Brat] #17413
09/21/03 17:28
09/21/03 17:28
Joined: Apr 2003
Posts: 111
france
seb_dup1 Offline
Member
seb_dup1  Offline
Member

Joined: Apr 2003
Posts: 111
france
Maybe , try phcon_setmotor .

Re: Entity placed lower with gravity... [Re: seb_dup1] #17414
09/21/03 17:37
09/21/03 17:37
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
are you sure the level geometry doesn't prevent the entity from swinging? there shouldn't be any intersection going on! and you could try a ball constraint instead of a hinge constraint...

Re: Entity placed lower with gravity... [Re: ventilator] #17415
09/21/03 18:25
09/21/03 18:25
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline OP

Senior Expert
Orange Brat  Offline OP

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
It was a frickin' nullvector in addforcelocal...I've been putting in a vector for the vecPoint instead of just nulling it like I knew I was supposed to do...that's it problem solved...what a bunch of crap!


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