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Re: wargame contest
[Re: scary_man]
#17430
10/06/03 22:17
10/06/03 22:17
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Joined: Jul 2001
Posts: 4,801 netherlands
Realspawn

Expert
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Expert
Joined: Jul 2001
Posts: 4,801
netherlands
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At ease ! scary man you are scaring me  All i did was pointing out how i feel about this topic. I think when you start a contest you should have thought things over and prepared. Clear. Thank you
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Re: wargame contest
[Re: scary_man]
#17432
10/06/03 22:33
10/06/03 22:33
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Joined: Dec 2000
Posts: 4,608
mk_1

Expert
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Expert
Joined: Dec 2000
Posts: 4,608
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I agree with RSpawn. It's a nice contest idea but not very planned.
5 levels are relative. You can have BIG, COMPLEX levels and small, less complex levels. I want to join with a turn based strategy game. So what games are allowed anyway?
"Panzer General" for example is a wargame and strategy game, too. But I think it's not the type of game Mark thought of.
Make a list of rules and maybe some different prizes. Anyway I'd like to see some money in my pocket.
@scary_man: pathfinding as resource?!  That's what's necessary for a strategy game so I think everyone will have it already when the contest ends...
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Re: wargame contest
[Re: mk_1]
#17433
10/06/03 22:52
10/06/03 22:52
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Joined: Mar 2003
Posts: 556 The Netherlands
scary_man
Developer
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Developer
Joined: Mar 2003
Posts: 556
The Netherlands
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@ MK.1 i know i know but not everybody has great pathfinding right? so if 3 persons join the last one gets a pathfinding script to make his game better  -scary_man
Modeller =D
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Re: wargame contest
[Re: mk_1]
#17435
10/07/03 01:43
10/07/03 01:43
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Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
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Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
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Not all wargames need sophisticated pathfinding. In RTS, you do need great pathfinidng since it's a dynamic, constantly changing environment. In Non-RT Strategy games (like the BattleIsle series), since they are turn based, you need no or a trivial amount of pathfinding.
This just proves your point, MK, that this is a not well defined contest. Having said that, I applaud ANY effort by the 3DGS community to start a Wargame community...it's full of potential and grossly underused and if an ill defined contest is the way to generate interest, then more power to ya!!
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Re: wargame contest
[Re: fastlane69]
#17436
10/07/03 07:16
10/07/03 07:16
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Joined: Jul 2002
Posts: 857 Québec
Marky Mark
OP
User
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OP
User
Joined: Jul 2002
Posts: 857
Québec
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OK.
IF YOU WANT MORE DETAILS I RESTART THIS CONTEST:
hello,
I am announcing the start of a wargame Contest.
You will have to create your wargame, with a good scenario. (a original story) Your game can be turnbased and you have to make a minimum of 5 medium levels (Medium: depends if your game is turnbased or not. No small levels like the computer screen, but no super-big levels).
I will open a ftp server so you will can upload your files in this server. Your game will be better with a intro menu and mabe a intro video (this is optional).
This contest will end: January 10 2004. (If this date is not what you want, say it)
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3rd Prize:
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?
2nd prize:
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?
1st prize:
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?
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So the contest is not started cause I don't have the prizes. How much you want? ($$$) and what you want?
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REALSPAWN, IT IS CORRECT NOW? (except for the prizes)
Last edited by Marky Mark; 10/07/03 07:56.
Yeah! IE sucks, use Mozilla... Marc Rémillard.
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