Well, you could always help me with my new AI project. Using Fixed Effectiveness Projection & conditional probability. It's a longshot, but eventually will turn out well...

but aside from that, you could always use a very basic AI:

Code:

if (player visible)
{
if (player close)
{
attack;
}
else
{
run towards player;
- avoid obstacles;
}
}
else
{
if (I am where player was last seen)
{
if (player visible)
{
continue chasing
}
else
{
error("[censored]...");
}
}
else
{
.go to where I last saw him/her
}
}




I found this code to work generally well, along with some simple obstacle avoidance (such as Raiden has provided)


xXxGuitar511
- Programmer