Hi D3D,
Thanks for your reply. The code was written by my programmer, but I think I can answer all of your questions.
- Yes, the code uses panel.scale_x.
- The game uses C-Script.
- All of the panels are defined as follows:
Code:
panel panMainMenuScreen
{
layer 120;
flags = d3d, refresh, filter;
bmap = <mainmenu.tga>;
}
The panels are them displayed via panel.visible=on.
The resolution used is either 800x600 or 1024x768. The problem doesn't happen when the game changes resolutions. It happens regardless of what resolution I use at the start of the game. Thus, even if I don't change the resolution, the panels look pixelated.
The resolution is changed via var video_mode. However, even if I create an entirely new program that does nothing but display a resized panel, it still appears pixelated.
Thanks again for your reply!
