Hi,
What I like to get accomplished is a super mario like style in "killing" enemies. When my player jumps ontop of an enemy's head the enemie should die. The dying part of an enemy is no problem BUT, how do I make my code so that when my player jumps ontop of an enemy's head the enemy dies. And when the player hits some other part then the top of the head of the enemy, the player dies or gets hurt or something like that.
Whats the best thing to use in this situation, something with vec_for_vertex ???
I dont know.
Thanks