I have been looking at the showcase forums and noticed this
http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/804067/an/0/page/0#Post804067Quote:
I have a whole list of things which I'd like to implement - dunno if it's possible to put such an amount of objects (about 52) into this scene and keep the FPS at a good rate at the same time
It is not uncommon for role playing games to have quite a few models in them and the player may even bring more in with the item drop and placement. 52 objects is not a whole lot really.
Many players want shaders in their games.
Can A7 really handle shader levels if I use all model geometry and not kill the frame rate?
For a general idea if one wanted to take a commercial game off the shelf and recreate a few levels from it in A7 Professional and have it resemble it as close as possible with quantity of models and level size and textures and shaders. What game would it be able to resemble and have a good frame rate? I am trying to get an idea of A7 Professional performance.
Last edited by Kasey_Dee; 12/28/07 17:50.