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Re: A7 Pro performance
[Re: Kasey_Dee]
#175018
12/28/07 18:10
12/28/07 18:10
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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Quote:
I have been looking at the showcase forums and noticed this http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/804067/an/0/page/0#Post804067
Quote:
I have a whole list of things which I'd like to implement - dunno if it's possible to put such an amount of objects (about 52) into this scene and keep the FPS at a good rate at the same time
It is not uncommon for role playing games to have quite a few models in them and the player may even bring more in with the item drop and placement. 52 objects is not a whole lot really.
I am actually very happy with the performence of that level and as long as we don´t start make the room much bigger and include much more models (like 2000) we aren´t going to have problems.
Shaders per model isn´t a problem but I didn´t figure out yet how to use shader using more than 2 textures per diffusetexture-_-
How do you mean this:
Quote:
3. What is your limit as to how many shaders per model or per level?
You can use as many shader in your level as you want. And if you know how to program shaders, you can combine several on one model through blending several passes.
Softshadows are possible but not yet really implemented into 3DGS by conitec. But if you have some knowledge you can create them yourself (some shaders and a bit lite-c code)...
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