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Re: 3D Commercial vs. Professional edition..which
[Re: genericaudio]
#175224
12/29/07 09:49
12/29/07 09:49
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Joined: Jul 2006
Posts: 503 Australia
adoado

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User
Joined: Jul 2006
Posts: 503
Australia
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Hello ^^ Quote:
Trial Mode Function: Commerical=no, Professional=yes
I am guessing that this means you can make a trial version of your game, or so called 'time bombed' or something similar 
As the SDK, I am not sure...
Quote:
Commercial=chunked, Professional=chunked+LOD
I am not 100% sure how chunking works, but I believe that it divides the terrain up into sections of a certain size during runtime, making huge terrains possible. Terrain LOD, I am assuming would allow you to have several terrain LOD (level of detail) levels.
Quote:
Commerical=yes, Professional=distributable
I think this means you can distribute a premade level editor with your game 
Quote:
Commercial=ABT, Professional=ABT+BSP
These are the way that scenes are managed. I am no expert on this, so maybe someone else could give some insight into the pros and cons of each? ^^
Quote:
Commerical= manual, Professional=automatic
This means that if you want different LOD steps. In commercial, you must manually model each LOD step. In pro version, I guess it is procedurally done 
Quote:
Commerical=yes, Professsional=+weights
Bones are a tool used for rigging a character and 'arbitrarily' animating it in realtime. Vertex weights I think is simply a tool that allows several bones to share the same vertex, and each bone affectts it by a different amount, making smooth and advanced animations possible.
Quote:
Commerical=startup, Professional=customizable
This may mean the startup screen of the engine itself. With pro it is fully customizable..
Hope it helps a little 
Thanks, Adoado 
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