Hello ^^

Quote:


Trial Mode Function:
Commerical=no, Professional=yes





I am guessing that this means you can make a trial version of your game, or so called 'time bombed' or something similar

As the SDK, I am not sure...

Quote:


Commercial=chunked, Professional=chunked+LOD





I am not 100% sure how chunking works, but I believe that it divides the terrain up into sections of a certain size during runtime, making huge terrains possible. Terrain LOD, I am assuming would allow you to have several terrain LOD (level of detail) levels.

Quote:


Commerical=yes, Professional=distributable





I think this means you can distribute a premade level editor with your game

Quote:


Commercial=ABT, Professional=ABT+BSP





These are the way that scenes are managed. I am no expert on this, so maybe someone else could give some insight into the pros and cons of each? ^^

Quote:


Commerical= manual, Professional=automatic





This means that if you want different LOD steps. In commercial, you must manually model each LOD step. In pro version, I guess it is procedurally done

Quote:


Commerical=yes, Professsional=+weights





Bones are a tool used for rigging a character and 'arbitrarily' animating it in realtime. Vertex weights I think is simply a tool that allows several bones to share the same vertex, and each bone affectts it by a different amount, making smooth and advanced animations possible.

Quote:


Commerical=startup, Professional=customizable





This may mean the startup screen of the engine itself. With pro it is fully customizable..

Hope it helps a little

Thanks,
Adoado


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