How do I use the Post-Processing Collection with Lite-C? The previewing code is in C-Script, but I would like to use one of the effects in one of my Lite-C projects.

BTW, I've already tried using the PP_Quad.tga thing. It doesn't work. Is there any way I could apply the shaders just to a view, without having to use PP_Quad.tga?

Last edited by MrCode; 12/30/07 05:13.

Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}