I guess I should post a better picture of what's going wrong.

The 3D cursor model should be rendered above the earthballs, not behind them:



It's a different PP effect, but it happens with all of them, or with none at all (just the view with camera.stage).


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}