Oh, thanks! I didn't know there was a "PROCESS_TARGET" flag. Now I can start writing my own PP shaders (if I can figure it out, ).

Tested, and it works! There's only one problem, though. For some reason, all the meshes show up above each other. The 3D cursor in the screen below shouldn't look that way; the rectangle should be under the pyramid, not over it.



If it makes any difference, this is at 1024x768 (stupid Imageshack likes to resize images without your consent) on an nVidia GeForce 7300 GT (512MB). Also, this happens even when the view's material is set to NULL.

Last edited by MrCode; 01/22/08 00:28.

Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}