Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (TipmyPip), 18,388 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
terrain vertex number problem #175386
12/30/07 12:50
12/30/07 12:50
Joined: Dec 2002
Posts: 616
Austria
Stromausfall Offline OP
User
Stromausfall  Offline OP
User

Joined: Dec 2002
Posts: 616
Austria
Hi!
There seems to be a bug with the "Vertex number" of terrains.

For small terrains like 20*20 everything works fine, but in my example of a 128*128 terrain the vertex numbers are mixed up. Although the vertex numbers in MED are correct.

This means that in an 128*128 terrain, the vertex under the first vertex has the vertex number 129 -->



But in the project BIG (in the attached zip file) the vertex 129 should have the coordinates x = -1016, y = 1000, z = 0 -> because vertex 1 has the position x = -1016, y = 1016, z = 0.....
BUT vertex 129 has the position x = 552, y = 968,z = 0 and the vertex that has the correct position is vertex 34.

This is very strange because with a 20*20 terrain everything works fine!!


To show the bug, I've made 2 projects - same code but 2 different terrains (20*20 and 128*128)

Here's the link for the project (just remove .jpg and you'll have the zip file)
http://heavenhammer.freehost.ag/terrain_problem.zip.jpg

Greetings,
Matthias Auer


P.S.:

just tried it with Acknex 7.07 beta - the bug is still there

Last edited by Stromausfall; 12/31/07 00:48.
Re: terrain vertex number problem [Re: Stromausfall] #175387
12/31/07 09:26
12/31/07 09:26
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
I don't think that this is a bug. I think you're using chunked terrain and that's the reason for your problem. Set terrain_chunk at zero and try again.

Re: terrain vertex number problem [Re: jcl] #175388
12/31/07 09:35
12/31/07 09:35
Joined: Dec 2002
Posts: 616
Austria
Stromausfall Offline OP
User
Stromausfall  Offline OP
User

Joined: Dec 2002
Posts: 616
Austria
Yeah worked with "terrain_chunk = 0;" like you said, thank you, works like a charm !!

Happy new year JCL and big thx !!!

Greetings,
Matthias Auer

Re: terrain vertex number problem [Re: Stromausfall] #204076
04/26/08 09:09
04/26/08 09:09
Joined: Dec 2002
Posts: 616
Austria
Stromausfall Offline OP
User
Stromausfall  Offline OP
User

Joined: Dec 2002
Posts: 616
Austria
Hi,
I've changed my webhost, here's the corrected 1st post,

Hi!
There seems to be a bug with the "Vertex number" of terrains.

For small terrains like 20*20 everything works fine, but in my example of a 128*128 terrain the vertex numbers are mixed up. Although the vertex numbers in MED are correct.

This means that in an 128*128 terrain, the vertex under the first vertex has the vertex number 129 -->



Copy the URL in your webbrowser to see the picture
http://m_auer.byethost3.com/3dgs/bug_terrain/picture_1.JPG



But in the project BIG (in the attached zip file) the vertex 129 should have the coordinates x = -1016, y = 1000, z = 0 -> because vertex 1 has the position x = -1016, y = 1016, z = 0.....
BUT vertex 129 has the position x = 552, y = 968,z = 0 and the vertex that has the correct position is vertex 34.

This is very strange because with a 20*20 terrain everything works fine!!


To show the bug, I've made 2 projects - same code but 2 different terrains (20*20 and 128*128)

Here's the link for the project


Copy the URL in your webbrowser to download the project
http://m_auer.byethost3.com/3dgs/bug_terrain/terrain_problem.zip




Greetings,
Matthias Auer


P.S.:

just tried it with Acknex 7.07 beta - the bug is still there

Last edited by Stromausfall; 04/26/08 09:14.

Moderated by  HeelX, rvL_eXile 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1