Thank you both for the replies and suggestions. I understand now that events are different than loops, being that they are only triggered when the event has happenned and not every frame.

Makes even more sense when I put a "beep;" instruction in the event touch check, and I hear it only trigger once per each time I move the mouse over the entity.

I'll use a skill to set if the entity has been touch, and moniter that skilll in a loop to do further instructions.

Thanks again for helping me clarify this.

-raiden


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