Thank you both for the replies and suggestions. I understand now that events are different than loops, being that they are only triggered when the event has happenned and not every frame.
Makes even more sense when I put a "beep;" instruction in the event touch check, and I hear it only trigger once per each time I move the mouse over the entity.
I'll use a skill to set if the entity has been touch, and moniter that skilll in a loop to do further instructions.
Thanks again for helping me clarify this.
-raiden