Like many in the forums I am wanting a clear definitive example (working would be good) of the player character walking on walls and ceilings.

I see Frazzle and vlau are looking at various methods and many are talking about quaternions (whatever those are! )

I had assumed that this could be accomplished using 'normals' and local axis for pan/tilt calls but am unsure on how to approach in this direction or indeed, if this is actually possible.

Has anyone a n example to share please?