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Re: [REQ] Wall/Ceiling climbing script example
[Re: frazzle]
#175588
01/06/08 12:37
01/06/08 12:37
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Joined: Nov 2004
Posts: 862 Australia
DavidLancaster
User
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User
Joined: Nov 2004
Posts: 862
Australia
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Like Super Mario Galaxy? That'd be really tough to do. Wouldn't be hard to do a spider man code as the character model wouldn't be tilted to extremes so you wouldn't get the angle changing spinning issue. I still wonder if it's possible to get it functioning like Galaxy Good work Frazzle!
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Re: [REQ] Wall/Ceiling climbing script example
[Re: DavidLancaster]
#175589
01/06/08 16:57
01/06/08 16:57
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Thank you David, I really appriciate credits from a user like you Btw, there's only one way to find out to see if it's possible to fit Galaxy Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: [REQ] Wall/Ceiling climbing script example
[Re: Nems]
#175592
01/07/08 09:37
01/07/08 09:37
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Joined: Dec 2003
Posts: 129 Osnabrück, Germany
Ready
Member
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Member
Joined: Dec 2003
Posts: 129
Osnabrück, Germany
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I second that. Such a script would surely be helpful
Do not underestimate people because they have a low post count... :0
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Re: [REQ] Wall/Ceiling climbing script example
[Re: Nems]
#175593
01/07/08 09:59
01/07/08 09:59
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Joined: Jun 2005
Posts: 656
Grafton
User
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User
Joined: Jun 2005
Posts: 656
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Since the solutions presented here are different than mine was, I cant really comment on them, although they seem very workable to me. My "gravity leveler" code is the heart of my current game concept (sort of a "wipeout" inspired racing game). It will be pretty much finished once I can finally fix the collision problems with the vehicles sometimes "clumping" together and becoming stuck. At that point if it is still needed (or if I lose interest), I wouldnt mind posting my solution here also.
Not two, not one.
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Re: [REQ] Wall/Ceiling climbing script example
[Re: Grafton]
#175594
01/07/08 19:42
01/07/08 19:42
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Posting your methode would be nice It would be useful since we can compare our pov about our approach thus maybe solve each others problems Thanks in progress Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: [REQ] Wall/Ceiling climbing script example
[Re: Nems]
#175596
01/09/08 08:10
01/09/08 08:10
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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"Camera tracking object without spin at 90 & 270"
- I've heard problems about this several times. If it's still needed, I think I can program a solution...
xXxGuitar511 - Programmer
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Re: [REQ] Wall/Ceiling climbing script example
[Re: xXxGuitar511]
#175597
01/09/08 09:24
01/09/08 09:24
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Joined: Aug 2005
Posts: 1,558 HK
vlau
Serious User
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Serious User
Joined: Aug 2005
Posts: 1,558
HK
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@xXxGuitar511,
Actually I don't need it in my project, but there are some forum members here looking for a solution about this issue, it would be nice if you can program a solution FOC.
I've tried different approach without success, I can make the camera tracking objects without spin at 90 & 270 if the object is flying staightly overhead, but the problem is my code can't apply to other objects that are flying in different directions.
What I'm suppose to do is the camera is on the world center, number of objects are flying around the world, you're free to click on any object and the camera will turn to looking at the object and start tracking it all the way.
Last edited by vlau; 01/09/08 09:34.
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