Thanks for the feedback. I've moved the discussion into the "bugs" area in hopes that conitec will comment on it. Although I might be able to devise a hack that basically says, "if a c_move was attempted but the resulting distance was 0, nudge the model in the right direction", I really would like to avoid any major hacks.

In my mind, c_move should be able to handle my simple example. What, in a 3d engine, is more important than basic movement and collision?

@nems: Thanks for the advice. I've already tried adjusting the model. I've also run tests with no panning at all (my.pan=0;) and the entity still gets stuck. Your solution would work, but would require a LOT of work. I'm expecting to have a lot of bumps on the ground. *grin*

Cheers,
- Bret