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Creating an airplane game - question #175824
01/02/08 04:27
01/02/08 04:27
Joined: Feb 2005
Posts: 14
C
CrashBox Offline OP
Newbie
CrashBox  Offline OP
Newbie
C

Joined: Feb 2005
Posts: 14
Hi,

I had owned the A4 version and only did a little basic stuff so I'm learning all over again. Is it hard to create a flying game with this game studio? Would it be hard to create a radio control trainer program where you fly a plane and have the camera watch from the ground?

Thanks

Re: Creating an airplane game - question [Re: CrashBox] #175825
01/02/08 18:06
01/02/08 18:06
Joined: Feb 2005
Posts: 14
C
CrashBox Offline OP
Newbie
CrashBox  Offline OP
Newbie
C

Joined: Feb 2005
Posts: 14
My questions are the ones never replied to... BUMP

Re: Creating an airplane game - question [Re: CrashBox] #175826
01/02/08 18:14
01/02/08 18:14
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
User
badapple  Offline
User

Joined: Apr 2006
Posts: 624
DEEP 13
that type of game should not be to hard to make, and dont dispair usually it
takes a little while for people to respond

Re: Creating an airplane game - question [Re: badapple] #175827
01/02/08 20:35
01/02/08 20:35
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
User
MrCode  Offline
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
Not too hard, unless you want to make it ultra-realistic, using the physics engine an such.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: Creating an airplane game - question [Re: MrCode] #175828
01/02/08 21:36
01/02/08 21:36
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Happy Birthday Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
you should have based knwolege in vector-math and should understand the stuff with angles, then it shouldn'T be a big problem


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