Big Thanks Excessus and Slin!

Excessus, could you please expand on your answer just a little.

In the first method, How can I assure that the scene is rendered in the
correct order (normal mapping -> depth -> shadow)? It seems that this would really cut into the frame rate?

In the second method, If I combine the shaders, say I add normal mapping to the shadowfx material that must be assigned to the camera, How can I individually assign the the normal mapping? It would seem that all scene objects must also
be subject to the normal mapping part of the shader. Or is there a way to individually assign a "shadow mapping + normal" shader to certain objects?

Thanks for the heads up on the VSM light depthmap blurring Slin, Ill check into it.

Really appreciate the help on this, Thanks!


Not two, not one.