Currently, the only version of RazorAI that exists is in c-script. The new and improved c++ RazorAI is still under development. RazorAI lite is exactly the same c-script version as it was when it was originally released.
That said, it is doubtful I will make a new updated c-script version of RazorAI and instead continue support for 3DGS through a plugin. However, RazorAI will remain open source - you will just have to know c++ to add functionally to it in the future.
Quote: Whats the new direction taken with RazorAI?
Currently I'm completely recoding the system into C++ so that it can be used in multiple engines - TGE and 3DGS included.