so, if they are provided by the engine, i could need a complete overview which are available, cause the general informations on vertex and pixel shader assembler available on the net are different to the ones which come with the engine. so i cannot use them and i dont know which ones i can use. i also like to see an example on how to implement a pixel shader , in betatext there is only vertex shader. i have some examples for pixel shader assembler, but i dont know how to implement them into a6.

so registers get cleared before the next run of the asm-script? then actually i dont need a counter.


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.