Quote: NEVER move an entity by dragging its bounding box along the ground. ALWAYS keep a distance from the ground. Use c-trace to let the entity float in step-size height above the ground. The reason is not only the above problem, but also that movement by dragging is very slow because of the permanent collisions. If you have 1000 actors moving around, you'd end up with 10 fps with this method of movement.
Is that mean if I have 1000 entities gliding on wall I will end up with 10 fps as well?