thanks for clearing me up.
i saw your script just after i posted this questions, i did some tweaking here and there , get many many errors, because of the usage of the registers i think.
somehow i get strange results. i got a nice texture movement(it went into the direction of a refraction-like style), but only if the entity moves/rotates..

how are you going on this. i always get a large amount of errors, befor i see anything.

I saw many VertexShaderConstant[x] definitions. is that the cx register used in the shader itself?



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