The current plans do call for you to be able to import models into WED for use as geometry, but those are plans from the forecast:

Quote:


Editor Improvements (in development / in beta test)
Improved preview for models and levels. Higher precision and improved editing functions. Combining several entities to a Map Entity. Texture Lock on rotating / scaling. Import for BSP level geometry from standard editors, either through a plugin, or through direct import of X and 3DS files. Debugging through the script editor. Plugin interface for tools and user functions.





Since the import hasn't made it to the Beta list yet, I am assuming it is in development still. About the only time I assume a feature can be counted on is when it makes it to Beta - even then it can be a long while before you see it though.


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