I am not using my.polygon = on, I use a symetrical bounding box, it basically looks like a rectangle. I am using a chunked terrain if by chunked you mean the system that is in the engine, not a user-made chunking system like terrain-sewing. I am also using glide in my c_move functions.
Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.