Have you tried to use it as external texture?
Anyway, every program codes files a little bit different.
For example, i can use tga's saved by PhotoShop, because my other painting program makes it in such way, that images in GameStudio are vert-mirrored.
Sometimes i can't import a 32-bit bmp, because model will have wrong-flipped rendering (from back parts to front).


I switched to other account since marth 2010. Guess which.