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Re: Import FBX > WED [Re: ajs2] #176753
01/14/08 23:55
01/14/08 23:55
Joined: Aug 2005
Posts: 343
Germany
HPW Offline
Senior Member
HPW  Offline
Senior Member

Joined: Aug 2005
Posts: 343
Germany
You could try to set the checkbox "detail" for complex models with little polygon sizes in WED.
To build the map use "auto" on the "Zoom-level" setting or test some settings by yourself.
If the level is to big use "Maqx. level size" up to 250000.

You can use models (import FBX to MED) instead of level blocks (WED) for high detailed objects like statues and place it in the level with WED.

I also use FBX with MED and WED and all works fine.
It could be a wrong scale before export to FBX or to much detailed objects (workaround: use models with MED).


Evil Blood (v. 0.52) RPG
Commport.de (Social Network Community)
Re: Import FBX > WED [Re: HPW] #176754
02/18/08 13:22
02/18/08 13:22
Joined: Feb 2008
Posts: 8
J
jackdupp Offline
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jackdupp  Offline
Newbie
J

Joined: Feb 2008
Posts: 8
Imported blocks are considered BSP blocks hmm?
My imported model seems to be passable, when I don't want it to be.

Do I need to do something special to make it physical?

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