You should really use the manual, or look in the AUM's before posting questions like this, your thinking of c_scan(); look it up in the manual since its all right there. What you want to do is tell the gun to scan the area, and make your player sensitive to the scan through a preset trigger. When your player is in range, under the trigger, tell the sprite to spawn where you want it too.


A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C