Well what I'm about to say does not feel totaly 'fair' to come from my mouth, as I am too young for having witnessed this 'adventure', but this is my opinion anyways

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Quote:
When real-time 3D (and "pseudo-3D" via DOOM) originally came out it was something NEW and EXCITING
It was just as new as the fantastic new pre-rendered photorealistic (with integraded reallife videos!) point and click adventure MYST, which dates from the same year as the very first DOOM. Nothing 3D, yet alot of people where charmed by the story and mysteries it brought. It was something new, it brought up a feeling of adventure, anxious to know everything about the story of MYST.
But do you classify it as a revolutionair new adventure when thinking back of that time? I think you don't. Maybe you liked it (or not, but say you do
), but it doesn't give that same NEW and EXCITING feeling as real-time 3D did. The 3D was way more spectaculair.. and you were part of the mass crowd developping that area.
Maybe most developments in the gaming industry do not feel as new anymore as it used to, but that is because you aren't actively involved with it. Well just my guess, because I do not see (or better said, feel) any more difference in the change from 2D to 3D, than the change from static environments to highly dynamic physic environments. They're just as revolutionair to me.
So, I could have made this story much shorter but you get the point, I hope 