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Re: Where's the Adventure?
[Re: Doug]
#176977
01/08/08 07:02
01/08/08 07:02
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Joined: Jul 2004
Posts: 4,206 Innsbruck, Austria
sPlKe
Expert
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Expert
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
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Quote:
Four areas off the top of my head: AI, Control, Design, Gameplay.
(( Warning: Half-baked rant coming on. ))
AI: It's getting better but, if we compared it to graphics, its roughly on pair with "8-bit" sprites. In the next 10 years, hopefully we can move beyond simple pathfinding and state machines.
Control: The Wii-mote is cool, but limited. How about a standard interface where you could use any control (joystick, laser-pointer, lightgun, etc.) with any game? Or no control at all, just use a video camera to track player movement (they could do this in 1997, but it required a lot of computing).
Design: Even with 3DGameStudio (shameless plug ), its too hard to make great games. Creating games should be as easy (or easier) than writing a book.
Gameplay: There are a lot of fun games out there, but there still isn't anything as popular as the "real" game of golf. When you can create a game that is still played 100-years later by millions of people, that's good gameplay.
well, i wont be around in 80 years i guess, but i belive tetris is it then...
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