sPlKe: Tetris is a great example. Not nearly as popular as golf, but I could see people playing something like it 80 or 800 years in the future.
But I hope we have more to offer future generations.
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and to be honest, its not as fun as it used to be.
lostclimate: I don't think this is what Dan was talking about.
I think he misses the "adventure" of blazing new ground with graphics and wonders what's next. The stuff you are doing has already been done.
For me, my adventure is people like you.
Why on earth should you have to implement pathfinding if you don't want to? I'm guessing you'd rather come up with interesting ways for your AI to react to the player (i.e. find them, hide from them, chuck rocks at them, etc.).
Yeah, templates and development tools are nothing new. But there is still a lot of room to grow here. 