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What would make me personally get a "tingling" sensation, is a totally open-source gamedev community. Free engine, free models, free scripts etc. and all that on a massive scale - 10 of thousands of people who create games for fun, not money, cooperating and sharing, discussing and helping each other.
I think the Blender community is doing something like this. But they want something professional at the end.
The 3DGS community had a similar project many years ago called "Stone Soup". The finished game was far from professional, but everybody had a good time. 
Dan: I think the "spirit" is still very much alive in the independent game movement. And, as the roadblocks begin to melt away, I think we'll see a lot more game development for fun. 
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