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In the home market, you had a couple of chip-sets (IntelX86, Motorola 68X, etc.), 2-3 sound cards (SoundBlaster being the big one), and that was it.


and what about graphics chips? some games (i don't remember which ones but i think simcity 2000 was among them) started installation with a list of graphics chips you had to choose from if you wanted to use resolutions higher than 320x200 and more than 16 colors. later more and more graphics chips supported the vesa standard.

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Realism in graphics is almost reached.


there still is a long way to go. maybe realtime 3d will move to raytracing in the future. current 3d engines are big complicated hacks which have to do a lot of faking. raytracing would be much simpler and nicer once the hardware is fast enough.