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Re: Where's the Adventure? [Re: Machinery_Frank] #177006
01/11/08 10:28
01/11/08 10:28
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
Quote:


Artists and programmers belong to each other like man and woman....




maybe thats the reason they fight? i mean, men dont udnerstand women too. on the other hand, who si the artist and who the coder? i go for artist=man (practical, takes care of the look of things) while the coder is the woman (theoretical, takes care that things work the way they should)... or the other way around?

Re: Where's the Adventure? [Re: sPlKe] #177007
01/11/08 11:47
01/11/08 11:47
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

Quote:


Artists and programmers belong to each other like man and woman....




maybe thats the reason they fight? i mean, men dont udnerstand women too.




Yes. This is an interesting approach. Men and women also often do not understand each other because they take only themselves for real. Sometimes you have to try to understand the other person just through trying to think like the other person, to play the role of this person, to become this person for a moment.

If you cannot do that then you practice some egomania or narcism.

Understanding each other is very important in every aspect of game making even in the case of publisher vs. developer. If you do not understand how a publisher thinks then you will get into much trouble trhough wrong communication and the other way around it just is the same problem.

We all should understand that game making is not a lonely one-man show except you only want to fiddle a bit around in your spare time. Then you dont have to care about other people at all


Models, Textures and Games from Dexsoft
Re: Where's the Adventure? [Re: Machinery_Frank] #177008
01/11/08 16:22
01/11/08 16:22
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

The last posts sound like a war between programmers and artists. This is totally wrong. Artists and programmers belong to each other like man and woman, like water and earth, like mother and father. Everyone alone is just a lame spammer but togehter they can change the world.




Yup, let me just emphasize that I totally agree with Frank here, I never said artists aren't needed anymore or that their work is superfluous. I think that even without a team you could make great games, but you have to be an all-rounder and know a lot about every aspect of game design and programming. (Jon Mak's Everyday Shooter comes to mind, eventhough it features programmer art in the form of vector graphics, but still)

Most people do not have all of that knowledge/experience and so they will need at least 1 programmer and 1 artist.

Quote:

Many computer artists are skilled programmers and many game-programmers can model some content as well.




Mmm, if this would really be true, then they wouldn't fight so much.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Where's the Adventure? [Re: PHeMoX] #177009
01/11/08 21:35
01/11/08 21:35
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

Quote:

Many computer artists are skilled programmers and many game-programmers can model some content as well.




Mmm, if this would really be true, then they wouldn't fight so much.




Yes, that is true and fortunatelly only a few of them fight against each other. Every skilled person would not do that.


Models, Textures and Games from Dexsoft
Re: Where's the Adventure? [Re: Machinery_Frank] #177010
01/11/08 21:48
01/11/08 21:48
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline OP
Senior Expert
Dan Silverman  Offline OP
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Joined: Jul 2000
Posts: 11,321
Virginia, USA
Well, while all of this is interesting and, I suppose, loosely on-topic, this is not really what I intended when I stated this thread. The thread is really about a backward look at the "adventure" that was the beginning of real-time 3D game creation and a forward look wondering what the next "adventure" might be. This thread is really not about the relationships between programmers and artists or even men and women .

Frankly, I am a bit surprised to not find too many people here posting that got there start back then (early 1990's) and possibly feel the same way. This indicates that either I am the only one (here) that feels this way (possible mid-life crisis ) or that I am one of the older members of this forum ;P .


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Re: Where's the Adventure? [Re: Dan Silverman] #177011
01/11/08 21:55
01/11/08 21:55
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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F

Joined: Apr 2005
Posts: 4,506
Germany
Quote:

I think the next "big thing", where everyone can collaborate, is the generation of procedural content.





Quoted myself. Please think about it.
For me this is really an adventure, the fusion of programming and art.


no science involved
Re: Where's the Adventure? [Re: fogman] #177012
01/12/08 03:53
01/12/08 03:53
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
Im just not old enough to feel that yet

Re: Where's the Adventure? [Re: lostclimate] #177013
01/12/08 09:41
01/12/08 09:41
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
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Doug  Offline
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Joined: Jul 2000
Posts: 8,973
Bay Area
Dan: I wrote my first game in the 1980's (a Dragon's Lair rip-off done with vector graphics ). But, yeah, sometimes this forum can make you feel really old.

Adventure is still out there, you just need to know where to look.


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Re: Where's the Adventure? [Re: Doug] #177014
01/12/08 15:26
01/12/08 15:26
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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F

Joined: Apr 2005
Posts: 4,506
Germany
Quote:

Adventure is still out there, you just need to know where to look.




You nailed it.
My first "game" was a text adventure on a VC-20.
I can understand you perfectly.


no science involved
Re: Where's the Adventure? [Re: Dan Silverman] #177015
01/12/08 16:20
01/12/08 16:20
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

Frankly, I am a bit surprised to not find too many people here posting that got there start back then (early 1990's) and possibly feel the same way. This indicates that either I am the only one (here) that feels this way (possible mid-life crisis ) or that I am one of the older members of this forum ;P .




I think it's mostly a matter of age then. I have been messing around with making games a long long time, probably since I was 11 or so, but a little calculation shows that my adventure history only goes back to like 1995 or so.

I have been writing games from a book into, I think it was a Commodore and had great fun with that when I was 9 or 10 or so. Damn, I feel so young now,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
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