yeah phemox didn't say anything wrong, let alone "Bulls***, total!".

procedural content isn't necessarily about using other peoples' tools. good procedural content is about artistic programmers taking advantage of technology. it's not like they make the computer do all the creativeness for them. if they're doing it right then they're still visualising and producing art with the same level of creativity, just a different means of production.

one of the best artists on the blender artists forum generates a lot of his textures procedurally before touching them up manually, and i'm sure many others do this.

no good artists will make main characters in a game entirely procedurally. but if you want a world full of individual people, are you gonna model and design each one yourself? that would be utterly stupid. procedural characters could prove to be a very important part of large-scale games -- even ones attempting realistic and varied humans.

julz


Formerly known as JulzMighty.
I made KarBOOM!