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Bulls***, total! First of all skeletal animation also has to be done by the artist, he has to rig the character ,make the envelope and animate (transfer mocap data to the rigged character). You are talking about simulation which always has been a technical thing, but originally you talked about procedural content.




That was only an example of how things inevitably will change, no need to get upset. As for your last sentence here though, you are wrong. It wasn't always a matter of calculated simulation for everything. Just remember the first days of motion capturing and so on, it took a while before it was effectively usable in things other than cutscenes or pre-scripted non-dynamic stuff. Just yet another example of how things changed, but all this happened quite gradually.

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You should ask yourself a question: Who is the artist you or your computer ?




I am and procedurally generated content doesn't mean the computer takes over. I never said artists aren't needed, quite the contrary actually,

Cheers


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