Quote:
basically in the end, my post was written to nullify your implications that Gamestudio isn't even nearly capable of all that was in the article without at least "a few plugins" (at the moment only one is needed, and even that won't be necessary for the features mentioned in the article in the next update)
Ok, I wish you are right with all your lengthy emotionally post because it would make game developing easier for us. Even you exagerated alot I will not defend me similar like you did.
But again. I doubt that you can use shaders like normal-mapping on top of your new A7.08 lightmapped geometry without loosing the shadows. And still we have no second uv-set in mdl-format and problems with more than one uv / texture per uv-set (import, shaders and more).
Again: we are no spammers. We really work on a project and try to combine all those techniques. While we found solutions we had to work around many things, have to model in several layers per room and have to create more polygons than needed to overcome those issues. We need plugins and our own scene-management.
And we still do not have every feature working.
So I recommend: Just make a game and see yourself.
Models, Textures and Games from Dexsoft
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