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But again. I doubt that you can use shaders like normal-mapping on top of your new A7.08 lightmapped geometry without loosing the shadows.




Why shouldn´t that work?
It renders a shadowmap and creates a second uv-set. Both can be accessed by a shader and combined with normalmapping for example.

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And still we have no second uv-set in mdl-format and problems with more than one uv / texture per uv-set (import, shaders and more).




That is true but you could import the models as static gemetrie in WED have it generate the shadowmaps for it and display it however you want. The only thing which is important for this is that the new lightmapper has to work good.

sorry for beeing a bit offtopic...