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Re: Creating Efficient Next Gen Environment Art[Ar
[Re: Machinery_Frank]
#177034
01/18/08 00:12
01/18/08 00:12
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Quote:
But still we should not betray ourselves and act like fanboys claiming A7 is a next-gen engine.
that's a simple example of you being wrong or at least exaggerating. i'm not claiming that A7 is next-gen. i'm claiming that the techniques discussed aren't next-gen and so A7 handles them fine.
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That is very kind of you and encourages me alot
i can't be sure whether or not that was sarcastic (it's hard to tell in writing), but if it was, i just want you to know i wasn't intending to come across rudely. i've had an argument before on these forums with someone else thanks to emotional implications unintentionally made across language barriers.
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I made clear points, called specific functions, problems and issues. I think even with my bad English it should be understandable.
You did not comment those problems but talked again about assumptions, exaggerations and language. So I must be right that you just defend yourself.
you mentioned three problems and i quite clearly addressed two of them -- my apparent emotional issues and my apparent lack of experience. the third was whether or not we could use the new lightmapper effectively with shaders which i couldn't comment on because i'm inexperienced with shaders in Gamestudio. thankfully Slin was able to respond.
you claimed Gamestudio is much less capable than it is, therefore you exaggerated. you assumed i had less experience than i do, therefore you made bold assumptions. considering this, what was wrong with me mentioning that you exaggerated and made false assumptions, as well as addressing whatever else you said that i could address?
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I mentioned clearly and obvious issues. And there is a reason why big companies rather use expensive engines instead of GS. We all know it. There must be issues and we should just understand it and live with it. We got what we paid for and that was a good deal. We try to find workarounds and we are succesfull with it.
of course there are issues and i never disputed it. the engine has almost no issue with this article, however, which is the topic of this thread. instead the issues are mostly with an outdated physics engine and an incomplete toolset.
those quotes and my responses should make it quite clear that i've been responding directly to your posts and you have no cause for calling me a "fanboy" making unwarranted claims (which i never made).
sorry for this being off-topic but i'm sure everyone can understand me wishing to correct these false accusations and assumptions. unless more material related to the article is posted and i have reason for response, or other users address me in this thread, i'm not going to reply anymore to this thread because Father Frank so far has ignored my clear and well-founded responses and instead called me a fanboy and attempted to talk me down.
julz
Formerly known as JulzMighty. I made KarBOOM!
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