not sure? Maybe i'm not mapping them right then.

Here is what I normally do.


I create model, bring up Material screen. I choose Blinn or Metal(these are the two primary types i've been using). I scroll down a little to Maps, and beside Diffuse I click where it says none and change that to Bitmap. The bitmap i choose=the texture file(jpeg). Lastly I assign to object.


I then export the model/scene(and I've tried every format compatible with wed/med). Any ideas? Maybe the way i add my material is wrong?



when i import the model into med it does already have a map, but its way off and gives total different results than autodesk :_(.






here are some examples first 2 photos are Autodesk 3d, third=med.... ><






Last edited by Wulf; 01/08/08 09:00.