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No. I'm not exactly sure why WED has the checkbox. AFAIK, It will (eventually) create a dynamic light, but for now conitec hasn't completed that feature yet...



Hi xXxGuitar

I'm new to this and hope my question isn't too newbie. I'm using that cool normal mapping shader. I'm using the sun along with other dynamic lights in a scene, the shader uses the sun to calculate the normal mapping however the only way the dynamic lights affect the model ontop of the sun is specularity (it seems). Is this what should be happening? Anyway you can get the models' light to be calculated from the nearest dynamic light (if there are no dynamic lights then the sun)? Anyway to have dynamic lights affect a model with a normal mapping shader the same way they do models with no shader?

Thank you.

David