I don't think it's off topic, it's a shader effect, and this is the shader forum. I think I know what you're talking about, but what about the top of the water? http://mirror.ati.com/developer/samples/oceanwater.html If anyone (I'm looking at you Ven) wants to try coverting this, I think it'll make realistic water that much easier in 3DGS.

Last edited by gscbw; 10/02/03 00:11.

Greg Szemiot, Lead Designer, Orb Crossbeam Studios Entertainment