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3D Rad jan 2008 release
#177420
01/11/08 10:31
01/11/08 10:31
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Joined: Aug 2002
Posts: 906 the future
nuclear_winter
OP
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OP
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Joined: Aug 2002
Posts: 906
the future
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Quote:
JANUARY 2008 RELEASE
WHAT'S NEW
CarLayouts01/02 A collection of ready-to-use car layouts for the Car object.
WHAT HAS BEEN UPDATED
3D Rad Added support for new and improved objects.
SkinMesh added support for multiple animation sets and run-time control of what animation set to play (either via Event objects or Script) added smooth animation blending when switching from one animation set (e.g. walking) to another (e.g. running) added frame-animation functionality. Animation can now be achieved also by using a sequence of different .x files added 3d model library management. You can organize all your own 3d models in a library without having to clone the SkinMesh object fixed bug preventing some bone-animated models to load properly fixed a number of small bugs
Car added wheel offset/size parameters to property dialog added options to hide car-body/wheels geometry (useful when you render the car with custom SkinMesh-based geometry) added ability to place the virtual editor cursor to the center of individual parts of an object, like the wheels of a Car fixed throttle not working properly when the car was driven upside-down in a radial-gravity-based system (e.g. lower hemisphere on a planet) fixed current car's .ini file not being always re-read after it was updated unless 3D Rad was closed and re-launched
Script fixed iSystemTime() function returning UTC-based time instead of local time
HighwayConstructionKit fixed normal maps not working for non-asphalt details
Joint fixed rotational limit hardness/strength factors crashing the program when set to zero
www.3drad.com
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