Quote:


JANUARY 2008 RELEASE


WHAT'S NEW

CarLayouts01/02
A collection of ready-to-use car layouts for the Car object.


WHAT HAS BEEN UPDATED

3D Rad
Added support for new and improved objects.


SkinMesh
added support for multiple animation sets and run-time control of what animation set to play (either via Event objects or Script)
added smooth animation blending when switching from one animation set (e.g. walking) to another (e.g. running)
added frame-animation functionality. Animation can now be achieved also by using a sequence of different .x files
added 3d model library management. You can organize all your own 3d models in a library without having to clone the SkinMesh object
fixed bug preventing some bone-animated models to load properly
fixed a number of small bugs


Car
added wheel offset/size parameters to property dialog
added options to hide car-body/wheels geometry (useful when you render the car with custom SkinMesh-based geometry)
added ability to place the virtual editor cursor to the center of individual parts of an object, like the wheels of a Car
fixed throttle not working properly when the car was driven upside-down in a radial-gravity-based system (e.g. lower hemisphere on a planet)
fixed current car's .ini file not being always re-read after it was updated unless 3D Rad was closed and re-launched


Script
fixed iSystemTime() function returning UTC-based time instead of local time


HighwayConstructionKit
fixed normal maps not working for non-asphalt details


Joint
fixed rotational limit hardness/strength factors crashing the program when set to zero





www.3drad.com