the muddy water is nice! ...i only had a quick look at the ati shader. it uses 2 phases and more than 8 arithmetic commands so i thought it needs simplifications for 1.3. but i haven't tried to understand it yet!
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The tricky part will be having real-time environment maps that contain models and not just the sky.
i think that's only tricky for jcl.
for doing the shader it will be no difference?