according to the manual, the syntax for c_move is:

Quote:



c_move(ENTITY* entity,VECTOR* reldist,VECTOR* absdist,var mode)






and since you have to specify the amount of distance it moves over, it should be easy to find the velocity, it's already in the reldist or absdist part of the above code.


Murphey's Law:
<< if anything can go wrong, it will >>

(Murphey was an optimist).