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Re: Multiple skins, change-able ingame? [Re: Ready] #177765
01/15/08 13:37
01/15/08 13:37
Joined: Jan 2008
Posts: 5
P
Prooi Offline OP
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Prooi  Offline OP
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Joined: Jan 2008
Posts: 5
i was told their was something in AUM 40:

pixel_for_bmap and pixel_to_bmap.

ok so you have to make a pretty darn uv skin, and hardcode every pixel for every part. but this way you could do it i think

Re: Multiple skins, change-able ingame? [Re: Prooi] #177766
01/19/08 10:13
01/19/08 10:13
Joined: Aug 2006
Posts: 128
Papua New Guinea
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Impaler Offline
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Impaler  Offline
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Joined: Aug 2006
Posts: 128
Papua New Guinea
I am almost certain that is not the way it is done it professional games. I noticed that in morrowind it is very clear (to me) that the head, hair, armour and clothing are seperate objects and it would be possible to use an external modeller(Blender, for example) to give the same bones animation to many different clothes and armour, so they would perfectly fit around the player. As for the changing of type of clothes, face, etc. it is the same model, just with a different texture. It's not easy, certainly, but that is what making an RPG would involve.


Murphey's Law:
<< if anything can go wrong, it will >>

(Murphey was an optimist).
Re: Multiple skins, change-able ingame? [Re: Impaler] #177767
01/19/08 10:46
01/19/08 10:46
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
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tompo  Offline
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Posts: 776
Poor village - Poland ;)
I think helmet, armour, shoes, weapon etc are different models attached to player's vertex with same animation. So you don't have to change skins just models. Only base looking (naked or skeleton) human still the same. Then you may attach different shaders to different part of armour too


Never say never.
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