Hey...co-patriote! This is not tested but I woulden't know why it shoulden't work...
Code:
...
technique uvspeed
{
pass p0
{
Texture[0] = <entSkin1>;
ColorOp[0] = Subtract;
TextureTransform[0] = <matMtl>;
TextureTransformFlags[0] = Count2;
Texture[1] = <entSkin1>;
ColorOp[1] = SelectArg1;
TextureTransform[1] = <matMtl>;
TextureTransformFlags[1] = Count2;
}
}";
}
...