@flits
vec_for_angle resets 'temp', so if you first use vec_set, it will be overwritten by vec_for_angle . Vec_normalize is used to stretch a vector along it's length, so it will be placed [n] quants ahead of where it is facing (in this case, vec_scale will do too).

Last edited by Joozey; 01/14/08 19:36.

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