|
Re: Techtest: lightmap + normalmapping on models
[Re: William]
#178036
01/30/08 10:24
01/30/08 10:24
|
Joined: Apr 2005
Posts: 4,506 Germany
fogman
OP
Expert
|
OP
Expert
Joined: Apr 2005
Posts: 4,506
Germany
|
No need to pay for it. We will release it as package, thatīs a promise. The community has helped us a lot to achieve this combination. We just have to make a small testroom with some freebie textures. As for realtime shadow maps: Just wait and see...
|
|
|
Re: Techtest: lightmap + normalmapping on models
[Re: fogman]
#178037
01/30/08 10:40
01/30/08 10:40
|
Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
|
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
|
Yes. We planned to make a little demo for free for the community with less details and less textures but all technology available.
Our plan is to create something that should look better than Doom3. The comibination of static soft radiosity lightmaps plus dynamic lights and moving real-time shadowmapping will deliver a quite good set of tools to create interesting indoor lighting. Unfortunatelly we have no directional lightmapping like UE or Source but in the end it can look similar, just like a mixture of Stalker, HL2 and Doom3 or Alpha Prime. At least this is what we are aiming for.
We keep you informed.
Models, Textures and Games from Dexsoft
|
|
|
Re: Techtest: lightmap + normalmapping on models
[Re: ello]
#178039
01/30/08 23:24
01/30/08 23:24
|
Joined: Nov 2005
Posts: 149 Vienna, Austria
Edgecrusher
Member
|
Member
Joined: Nov 2005
Posts: 149
Vienna, Austria
|
Great stuff, keep it up.
Will you release it packed, or also the source?
A6 Commercial
A7 Commercial
|
|
|
|